Can you believe that tomorrow Star Wars the ol’ Republic has been out for 3 whole weeks (not including early access).
So how’s the game? In a word: great
So that is it? Silence for a month and this is your post? Really? And I even /w you in game telling you that you where awesome, just to get an invite to your guild, that is bt to the w AWESOME!
Don’t worry, I’ll elaborate. Besides being great, the game has 4 themes of flaws, besides the bugs and UI, which will always be problems for new games, I'm not fussed nor worried.
First flaw: the game is too damn great.
My alt-a-holicism, which used to be manageable, has blown out into full hardcore indecision’O’rama.
Yep, I’ve switched mains – and rolled new ones- more times than I care to admit. So far I am sticking to my Jedi Knight Guardian (currently questing in Balmorra), but my Trooper (vanguard), my jedi knight sentinel, my Smuggler gunslinger/scoundrel are all begging for attention and to - yet again – become my main.
I’ve managed to stick to my JK for now, because a) I have to get something to 50 at some point, and b) my guild is in dire need of tanks atm.
Soon they will need dps, and then I’ll be stuck again. Most likely I’ll level… I’ve no idea.
Alright if it was not abundantly clear, I really like this game. So this flaw is more of a praise. Lets look at what is not working.
There are too many Goddamn abilities.
I’m sorry but 2 bars filled with active abilities at level 30, is too many. You can’t log out for more than a day and still remember em all. At it get’s in the way of any kind of flow. At least for me. Especcially when; There is no notice when proc abilities… proc. Staring at your ability bar, waiting for Riposte to proc is not fun. Let me look at my game, not my bars.
Action house This might be rough, but the galactic trade network makes me think that no-one on board of this game, has ever played an mmo before.
There should have been 8 mirror classes at launch, not 4.
This one might take a little while longer to explain.
No, I don’t need more alts to take up my time. Nor new stories. But I think that part of the reason why there are too many abilities per class, is because each class is essentially 2 classes rolled into one. And two – I might add – that are nothing alike.
Vanguard and Commando play very differently, one is basically melee dps/tank when the other is ranged heal/dps. Why not be up front: We have 8 classes, but 4 stories.
It would give a better prio/rotation system. It would give a clearer class distinction, everything would be better.
At least from where I stand.