No. It is not because I am afraid of flying.
Recently (comicon in San Diego) Bioware let it slip that SWTOR (star wars the old republic) would have your personalized spaceships (your portable homes) used in space-combat.
At first, I was like: "wooo!!!"
Then I was like: "whooooooo"
Then I was like: "woo?!!"
Then I was like: "wait.."
Then I was like: "dude, wait what?"
Then I remembered *that game*. Star trek online. The game that came out in what I call 'super-open-beta-so-everyone-can-try-before-they-buy'. And failed.
I really wanted to love it. I really really did. I tried and I tried and I tried. But ultimatly it failed because it had space-combat.
Now, don't get me wrong, I loved the space-combat part. It was just to simplistic. It was like flame-leviathan in Ulduar, but for half the game. And since you had space-combat fill up half the combat system, they had the space-shooter combat dumbed down too.
So instead of some interesting character combat mechanics, like the ones that wow is getting, and WARhammer and Lord of the rings have. All players, that played Star Trek got, was two systems that where dumbed down and made as non-unique as possible.
Blizzard always had a great gaming philosophy: Easy to learn, difficult to master. But the thinking - at least how I saw it- from Cryptic in Star Trek, seemed to be: 'we will have two different combat systems, that is hard enough for the dumb masses to cope with.' And so you got two boring combat systems.
Hopefully, this won't happen for Bioware, but for a game developer that does not have a great track record for balancing combat systems (don't play a healing char in dragon age? good luck then!), they will now have TWO combat systems to balance out.
Blizzard is having a hard time just balancing out their one combat system. Ask any PVP'er.
Hopefully Bioware, will be well aware (pure poetry) of these issues, but the past does scare me a bit. Both in regards to predecessor and biowares own history of balance.