Tuesday, June 22, 2010

Wrath is still selling copies, and group dynamics

I do not get this.
In my country's top selling game charts, Wrath of the lich king is still holding strong in a top 20 spot over the most sold games for this week, and that is over all formats. So it is batteling it out with wii-fit, Red dead redemption, super mario and the latest Sims 3 addition. And it is still selling.

It is amazing imo. So maybe Larisas prediction about WoW dying out isn't as accurate as it might seem (I know she only said that people are not logging on, or are retiring, but isn't that sort of almost the same thing?) and maybe we are meeting more new players, just like Spinks claims - That would sure as fekk explain some of the pugs i've been into lately.

I thought Horde where supposed to be civilized. Both on my level 62'ish lock and my mid 30's warrior, have I managed to get into some horrid horde pugs.
One where the healer lead the other two dps into mocking the (very good) death knight tank, into leaving.
You see, not being able to write in english without spelling errors, makes you a sucky tank.

And being a blood tank? what a scrub!!

Oh and the motherfucker didn't pull enough packs, but those he pulled he took too much damage, so that the Disc priest

Lol, I must be the only Disc priest in history to go oom

Yea moron, yet you keep telling him to pull more packs at a time...

Second reason was that the "STUPID PIECE OF SHIT" tank didn't use DnD  That would indeed make for a stupid tank, except, he was level 59 and you do not get that untill level 60.
When I told them to back of the poor orc, and let them know this fact the brainy healer said:
LOL he is 62, oh wait i looked wrong.

No shit. Then all of a sudden it was once again the tanks fault. Because Death Knights aren't supposed to tank at all. Stupid him for rolling a tank and helping us out. It was a weird lesson in group dynamics for me, because the healer had clearly established himself as someone who knew the game, and thus made the two followers group up behind him in an combined effort against their mutual enemy. And this was dispite my efforts to tell them otherwise.
Silly woman, you don't know about endgame, now let the grown-ups trash talk the foreigner.

If everything went great it was dispite the tank, if something failed it was because of the tank.

So they could later log onto one of the hate-blogs filled with green people and post "morons of the week" and be told that they are smart little unique snowflakes that are smarter than everyone else, and do not follow mindlessly, as long as they keep following and commenting on his blog.
Group dynamics, its so fascinating. I'm going to go into this a little bit more later.


  1. Hm... maybe Granny buys the box to their grandchild, but it's never really used?

    Or we're just playing in so different areas that I never encounter those players. This said: Wow feels way more crowded than LOTRO.

    Group dynamics, oh yes. One of my favorite aspects of the game. What many players don't realize is that using the best strategy to beat a boss just is a fraction of what it takes to progress ingame. 90 percent is about psychology, sociology, motivating players, creating and maintaining a good team.

  2. I wouldn't trust much the numbers of best selling games. First because stores buy the game previously in large quantities and then they can announce that game is the best selling one for the entire season/year/fiscal exercise. The second reason is quite simmilar to pop music: payolas. I'm sure that exists too in videogames: producers/distributors pay big money to big videogame stores to display certain game as #1 for certain amount of weeks.
    Unless you can access real monthly selling numbers (hint: you won't unless you're working in the sales department of the store) just don't trust them. Smaller stores may be a better source of information, or at least not so distorted.